2007 Passenger GUI

This groundbreaking design represented a state-of-the-art in-flight entertainment interface, which I showcased at the Aircraft Interiors Expo held at Hamburg Messe, Germany, in April 2007. This innovative interface introduced a range of cutting-edge features, including elegant touch screens with capacitive sliding menus and integrated Help screens that could be accessed at any point during the flight. It was meticulously configured to accommodate various monitor sizes, including 9", 15.4", 17", and 23" configurations, significantly enhancing the quality of in-flight entertainment and elevating the overall passenger experience on board the aircraft.

Client: Panasonic
Date: 05.11.2007
Tools: Adobe Illustrator, Adobe Photoshop


The Process

This represents one of the initial passenger interfaces I designed for Panasonic, intended for presentation at the Aircraft Interiors Expo in April 2007. I spearheaded the conceptualization and initial design phases of this project, collaborating closely with Massive Interactive in Australia for the ultimate realization of the tradeshow demonstration. The interface underwent numerous design iterations and usability refinements, a selection of which is showcased below.
monitors process

menu process
The primary objective behind designing this interface was to craft a visually rich and dynamic user experience that was both clean and lightweight while also being highly intuitive and user-friendly. Adhering to the fundamental rule of interface design, simplicity was at the forefront of the design approach, ensuring that essential elements were presented succinctly and logically in a clean and functional manner. This approach aimed to prevent user frustration arising from complexity, emphasizing the idea that simplicity in design is a form of intelligence, as it eliminates potential usability issues.
Given the constraints of limited screen real estate, every pixel on the canvas was utilized judiciously. Employing icons for navigation proved to be an effective solution, as they are inherently user-friendly and don't pose challenges related to text length or translation. This approach contributed to an uncluttered appearance and simplified management, making it well-suited for the confined monitor space available on the back of passenger seats.
Designing this interface for the trade show was an enjoyable endeavor, yielding positive feedback. Collaborating with Massive Interactive provided valuable learning experiences, and certain principles acquired during this project continue to inform my design work. While the interface received acclaim at the show, it ultimately wasn't implemented in any airline configurations.


monitors process

menu process